![rogue legacy sprite rogue legacy sprite](https://www.destructoid.com/ul/254862-rogue-legacy-is-my-new-obsession/fairy%20chest%20no%20dmg%20written-620x.jpg)
Mages Utility Spell Pool: Flame Shield, Magic 8 Ball, Wind wall, Shockwave, Freeze strike, Prismatic, and Thunderstorm.There was a bug so Mages were only taking from the Offense list, cutting their spell pool in half.
![rogue legacy sprite rogue legacy sprite](https://i.ytimg.com/vi/NLEYPHCHdtk/maxresdefault.jpg)
This ensures Mages always have an even spread of abilities, to ensure they have an even spread of abilities. Unlike all other classes, the Mage's spell pool is broken into two categories, Offensive and Utility. This, along with the buffs to magic, will make them REALLY strong. Mages have had a major bug all this time, and fixing it will make them a lot stronger.
Rogue legacy sprite update#
We’ve fixed a ton of bugs, updated class balancing, and made system tweaks that massively change the way you play.ĭoes this update make the game too hard or too easy? We’d love to hear your thoughts on our Discord channel. We’re happy with the changes we’ve made, but think we made the experience a touch too easy. With the Arcane Hallows update, we took a stab at game balance in order to make the early game more approachable and have it curve cleaner into the late game. Really good stuff, hopefully they have a few more updates this size before the game releases to 1.0 and I would be super happy with that. Overall this adds a ton of replayability to what's already there and it adds two new areas to explore (and a few more that are "under construction"). The Valkyrie is also pretty cool with their directed spear attack that lets you attack in any direction. The new classes are all pretty cool, I especially like the cook because their weapon applies burning (damage over time) and their special ability recovers health and is replenished by picking up meat. The relic system is also awesome, and it gives you random buffs in the middle of a run but they typically cost you a reduction of your Max HP. That way, if you get stuck with lame classes you don't normally play it's at least worthwhile and counts towards something (in addition to the gold you may obtain). The inclusion of EXP per class is the best part, in my opinion. The inclusion of the new features makes this finally feel like it's a proper sequel instead of just the first game with a new art style. Click to expand.Played about an hour so far.